Time bandit captain dies5/19/2023 ![]() With mostly terminal Actions, Throne Room is more awkward. Throne Room is a very efficient source of +Actions in decks with strong non-terminal cards like Laboratory. You can even continue the chain of alternating Throne Rooms and terminal Actions. If you can play a non-terminal Action, you can continue playing more Action cards after that. You can start a turn by playing Throne Room playing Throne Room playing Smithy, at which point you draw 6 cards and then can duplicate one more Action card from your hand. Chaining Throne Rooms in this way is especially useful with terminal draw cards. For example, using Throne Room to play Throne Room to play two Laboratories grants +3 net Actions. Using Throne Room to play a Throne Room does not increase the number of Action cards you can double-play, but it does grant +1 net Action. Playing two copies of a terminal Action such as Smithy costs 2 Actions Throne Room playing a Smithy draws the same number of cards but costs only 1 Action. Throne Room playing Laboratory nets you +1 Action-if you started with 1 Action, you would end with 2. For example, playing two Laboratories leaves you with the same number of Actions you started with (netting +0 Actions). Using Throne Room to play an Action card twice nets you one more Action than you would have if you played two copies of that Action card. Throne Room is an unusual source of +Actions. Therefore, Throne Room is less good early in the game, in games where you can't get rid of your starting cards, and in games without Action payload. Throne Room depends on having other Action cards in hand, so it's better when your deck has a high density of Action cards. Throne Room is a flexible card that can be a source of +Actions, draw, or payload. Under the first-edition card text, you would be forced to play one of them (twice) anyway in the second edition, you don't have to if you don't want to. The first-edition card text could sometimes have adverse effects in a chain of stacked Throne Rooms and draw cards: if you Throne Room a Throne Room, by the time you play the second Throne Room a second time, you might have Actions in hand that you don't want to play. Vaccarino revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Actions in hand, and that was why they weren't activating Throne Room's ability, there was no way for their opponents to verify that this was the case. In the first edition of Dominion, using Throne Room's ability was mandatory if Throne Room was played. It is possible that the card played by Throne Room does different things each time it's played. Throne Room plays a card twice it does not double the effects of a card.because you played it with Way of the Horse on one of its plays), Throne Room is discarded the turn the Duration card leaves play, even if the Duration card has not finished doing things. ![]() If the Duration card leaves play without being discarded (e.g. Even if only one play of the Duration card is keeping it in play, such as using Throne Room on Gear and only setting aside cards one of the times, Throne Room stays in play with it. ![]() This enables you to track the fact that the Duration card was played multiple times.
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